![]() “Followers” also need to avoid giving up the “Leader’s” identity.The “Leader” should try to conceal their identity from the “Guesser” and avoid changing motions while the “Guesser” is looking in their direction.The “Leader” can change motions as often as they like within the round.The “Leader’s” job is to make fun motions (stomp in place, clap hands, windmill arms) that the rest of the “Followers” will begin imitating the “Leader” as quickly as possible.The remaining players in the circle are the “Followers.”.Within the remaining circle, choose a “Leader,” who will remain leader for the that round.Using whatever method you like, choose a “Guesser” who then leaves the room.(See “Add A Timer” Game Modification).Īfter ending a round, another “Guesser” is chosen, leaves the room, and the game continues as long as desired. “Leaders” must make changes to the motions frequently, and “Guessers” must make attempts to find the leader within a reasonable amount of time. If the “Guesser” cannot determine who the “Leader” is after three guesses, the round also ends and the “Leader” is revealed. If the “Guesser” is correct on any of the three attempts, the round ends. The “Guesser” has three attempts (or fewer with smaller groups – see “Game Modifications” below) to guess who the “Leader” is. The “Leader’s” job is to conduct the rest of the group while avoiding the attention of the “Guesser.” Or, the “Leader” could start clapping their hands overhead, followed by the rest of the group. The “Leader” should try to avoid attracting attention from the “Guesser,” and the “Followers” should likewise avoid drawing attention to the “Leader.” For example, the “Leader” might lean forward, bending their right knee, and the rest of the group follows. The “Leader” can change motions as often as they like within the round. The game begins with the “Leader” making a movement or gesture of their choice, after which the rest of the circle immediately begins mimicking. The “Leader” and the rest of the circle must remain silent, but the “Guesser” can talk to make guesses as to who the “Leader” is. ![]() The “Guesser’s” job is to try to figure out who the “Leader” of the circle is, while the “Leader” and the “Followers” try to keep their identity a secret. We are going to begin by forming a circle while one player, who is the “Guesser,” leaves the room (Pick the first “Guesser” however you like.) After the “Guesser” leaves the room a player within the circle is selected to be the “Leader.” The “Leader’s” identity is known by all the “Followers,” but not the “Guesser.” After picking a “Leader,” the “Guesser” is called back into the room to stand in the center of the circle. We’re going to play a game called “Who’s In Charge Here?” In this game, there is a secret “Leader” within a circle of players who is in charge of the motions made by all of the players, who are known as “Followers.” Meanwhile, a “Guesser” stands in the middle and tries to figure out who the “Leader” is.
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